Fix sporatic crashes with Garyo Retsuden and Itazura Tenshi Slight improvement to dac sound in Grobda Added BurnSoundDCFilter() to burn_sound.cpp/h for games with problematic dac/chips Fixed dip issues, cpu sync and other misc issues in GAPLUS / Galaga 3 Slight improvement to Karate Champ's dac Added per-chip routing and volume to the Pokey chip Fixed flickery main sprite in Ozma Wars
Seta 2: updated driver to catch up with latest MAME Capcom CPS3: added a dips to toggle widescreen mode in sfiii and sfiii2 Capcom CPS3: updated driver to catch up with latest MAME, added a dips to revert to the old glitchy behavior with less sprite lag Capcom CPS3: fixed some gfx glitches in the JoJo games, and possibly others Capcom CPS3: support rowscroll for fg (character) layer, fixes player 2 hit counter in JoJo games. Added Bitmap Manager with transparent/scroll copy, clipping, prios, and more SN76496/SN76489 chip now supports up to 8 chips Bank Panic / Combat Hawk driver gets a re-write
Hot-fix Sega MasterSystem's Rainbow Islands to work around a crash in the ending sequence (happens on real HW, too) Un-break Twin Hawk / Daisenpu (regression from C-Chip updates) Added layer 0, 1 transmasking / category feature to tilemap system Fixed Arcadian/Rapid Hero: "Stage 3" text goes under mothership Fixed Gigas parent set and marked as working When using Double Size (windowed), run Popeye, Syvalion and Hole Land single sized as they are double-sized to begin with
png file to use as the skin when FB Alpha is not playing a game Ported GI SP0256 Speech Processor/Synthesizer and hooked up to Hole Land and Sauro Fixed "Bad Hardware" error on some Arkanoid bootlegs with no mcu Marked Night Slashers as 3 Players, which can be set in the Game Options in Service Mode. Hook up i8035 cpu support in the i8039 core Hooked up proper redraw for Data East DEC-0 games to eliminate frame advances when the system requests a window redraw Fixed roz-glitch on the side of the screen in Valkyrie (Namco System 2) Fixed game list sorting with parent/clone games of different manufacturers when using Hardware checkboxes
Place favorites at the top of the Kaillera game list for easier game hosting Make pgm.zip the BIOS set for dmnfrntpcb, svgpcb, thegladpcb Added "headache filter" hack/dip option to Cyvern Fixed zipname sort order when parent does not meet filter criteria Fixed CPS-2 default button mappings in games with more than 3 buttons Fixed analog paddle input for Player 2 in VS Block Breaker / Saru-Kani-Hamu-Zou
Fixed protection issues (inputs stop responding, etc) after using savestates with Fatal Fury 2 and Super Sidekicks/Tokuten Ou Fixed SCI's analog handling so all the sounds can be selected in service mode Added ProcessAnalog() to the joyprocess device, for easy analog hookups and scaling during driver development DAC: Internalized the stream synchronization, driver callbacks no longer required Fixed Use / Select buttons were swapped in Dungeons & Dragons - shadow over mystara Fixed crash when selecting Super Speed Race Junior in the Game List Les améliorations depuis la v0.2.97.43 sont les suivantes: Rappel: En début d’année 2019, un conflit oppose l’un des développeurs (Barry Harris dit TrebleWinner) au reste de l’équipe, il en résultera la création d’un fork intitulé Final Burn Neo représentant la suite directe de Final Burn Alpha, laissant ce dernier comme mort. Les auteurs sont: LoopMaster, Jan_Klaassen, KEV, Mike_Haggar & TrebleWinner rejoint par IQ_132, Dink et JacKc.
– Les consoles et ordinateurs: Neo-Geo AES et CD, Neo-Geo Pocket, PC-Engine (JP) et Turbografx16 (USA), SuperGrafx, Nintendo NES, Nintendo FDS, MegaDrive, Master System, SG-1000, Game Gear, ColecoVision, MSX, Zx Spectrum et plus encore (certains pilotes se basant sur mame). – Les jeux d’arcade CPS1/2/3, Toaplan, Taito, Cave, Neo-Geo MVS, PGM, etc. Il s’agit de la meilleure version non officielle créée à partir des sources de Final Burn.